
export enum RoomType {
    NULL = 0,
    OneVOne = 1,        // 1 V 1 类型房间
    TwoVTwo = 2,        // 2 V 2 类型房间
    ThreeVOne = 3,      // 3 V 1 类型房间
    OneGroup = 4
}

export enum SceneType {
    HAll = "Hall",
    ROOMINFO = "RoomInfo",
    MATCH = "Match",
    ROOM = "Room",
    ROOMLIST = "Roomlist",
    GAME = "Game",
}
export enum LockType {
    UnLocked = 0,
    Locked = 1,
}

export interface GameInitInfo {
    type: string;
    playerArr: PlayerInitInfo[];
    coinData?: number[],
    stepIndex?: number,
    endTime?: number,
    pkResult?: { [k: string]: string[]; },
}
/**
 * 玩家初始化信息
 */
export interface PlayerInitInfo {
    playerId: string;
    seatIndex: number;
    coin: number;
    waitCoin: number;
}



